Same goes for sustained atmosphere and a slower game. Sure, it isn't D1 lvl of corridorish limitation with extreme emphasis on positioning and so on, but so what? Serves the purpose. The open areas are largely structural with walls and doors which can be destroyed to progress and there's a notable bottleneck transitioning Frigid Highlands to Arreat Plateau. Act 5 consists of terrain which can be hard to navigate at times, at Bloody Foothills you can easily get boxed in with enemies funneling in from a few angles. Act 4 also has bottlenecks caused by fiery chasms and ruins in the first few areas, followed by the River of Flame and Chaos Sanctuary. Act 3 initially consists of narrower clearings winding in maze-like fashion until Lower Kurast when ruins, temples are other structures begin to dominate all the way up until Travincal. And evidently only first act overworld areas pre-Monastery Gates and a few areas in Act 2.
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